You have roughly two different ways to use Lifebloom.
The first one is to assist your Rejuvenation on a target affected by a special ability like on Halion with Combustion and Consumption debuff. It brings an additional support on the target.
The second way is on tank, it's the most important one. Basically Lifebloom brings a lot of constant heal because it pulses every 1s. It defines very well how you can assist on a tank, bringing constant healing between Holy Light or other direct heals. You have three different way to stack Lifebloom on a tank:
The second way is on tank, it's the most important one. Basically Lifebloom brings a lot of constant heal because it pulses every 1s. It defines very well how you can assist on a tank, bringing constant healing between Holy Light or other direct heals. You have three different way to stack Lifebloom on a tank:
- you can cast 3 Lifebloom in a row: it uses 3 gcd in a row but ensure a great constant healing for the next 9s on the tank.
- you can slowly refresh Lifebloom up to 3 stacks: it allows you to do more things while Lifebloom is still present on the tank.
- using only 1 Lifebloom: Lifebloom is not a strong heal and you could prefer using Nourish. With the Glyph of Nourish, Lifebloom only boost Nourish and add a little amount of constant heal.
Besides those 3 ways to stack Lifebloom you have 2 different possibilities to manage it:
- you can refresh Lifebloom before the bloom: doing that only refresh the duration and don't add healing. But you save 2 gcd you can use somewhere else.
- you can let Lifebloom fade: you take advantage of the direct heal and get mana back, but you need to stack it up again.
Without any experience this is hard to perfectly play with Lifebloom. The bloom is extremely good but will usually overheal. You have to be really attentive and focus to see if you should refresh or let it bloom. It can bring a lot of assist if you let it bloom, especially during movements when healing from paladins, shamans and priests should not come. I have a recent example on Halion, where I told myself "this time you shouldn't have refreshed it" because I just saw damages on the tank. One second later, the tank died. I could have saved the tank but this is probably the hardest element in the restoration druid gameplay.
However it's not all the time a dilemma and the next subsection is a more relevant factor of the Lifebloom gameplay.
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